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Thread Statistics | Show CCP posts - 9 post(s) |

Crucis Cassiopeiae
EvE-COM
713
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Posted - 2011.11.15 10:45:00 -
[1] - Quote
Akirei Scytale wrote:As mentioned before, camera following your ship. it would also be nice if we could make it lock onto the target, but i have a sneaking suspicion this functionality might already exist but be buried somewhere. Probably too late to ask, but making the galactic disk visible from nullsec brighter and more defined (like the actual milky way) would be fantastic. Also, moar stars. Making projectile weapons fire brighter would be quite aesthetically appealing. Pretend ships need tracer rounds, or simply magnify the muzzle flash tremendously. As is, the only epic part of artillery fire (aesthetically) is the sound, and ACs should be a storm of tiny bullets streaking towards their target. It would be nice if turrets retracted whenever nothing was targetted, instead of only in warp. It would be simple to make the animation play during targeting, I feel. Also, making projectile turrets retract would be nice as well.Missiles have very wonky paths towards their targets, but I suspect a large part of this is the fact that once they reach a "hit radius" from their target, they switch into a different animation mode. They could certainly look a lot more epic (and the explosion could be toned down a bit on the larger ones, it gets pretty obnoxious in missile heavy fleets). It would be quite awesome if there were three hit animations on ships - reacting violently with shields, hitting armor and sending sparks off into space, and impacting structure, sending chunks out. Bring back the camo deimos. The skin on the test server's last build was beautiful, it was one of the few ships I feel space camo looked right on. Now, it looks dull, and too much like a Phobos. And this one isn't visual but damn, the sound armor hardeners make is obnoxious. It really messes with music being played over EVE.
problem is instant lock that come ships can have... so no time for animation to be played... but... some other thing is coming to my mind...    why don't we have button to power up hi slots??? that button would trigger turret activation animation we now have... AND would signal to ppl that you have targeted that you have activated your weapons...
i think that would be nice...
and about missiles... that all is broken and need to be baked from begining... starting from missile "turrets"... missile models... missile paths... and missile explosions... |

Crucis Cassiopeiae
EvE-COM
715
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Posted - 2011.11.15 21:50:00 -
[2] - Quote
bornaa wrote:CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks! Don't do bare minimum... please... make this for EVE... GO NUTS...  Make it all with modern state of the art effects that require powerful machines... and option to turn that things off for ppl that can't/don't want it... Please... make EVE the best you can so that EVE can compete with other games...
THIS!!! soooo this...   GO SO NUTS... 
I want to drool when i enter EVE...   I want that other ppl drool when see me playing EVE...  I want them feel bad that they play some other ugly game and not EVE...  |

Crucis Cassiopeiae
EvE-COM
720
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Posted - 2011.11.17 15:10:00 -
[3] - Quote
CCP Choloepus wrote:Mar Drakar wrote:and still, what about FOV? I remember this one video when guys emulate how would driving past a building in a desert would look like when approaching speed of light, and FOV was THE thing that made it look FAST :)
Now that I think, fov is dependant on where you look, so it should be fixed on warp direction and not the camera direction... guess that would have some graphics hacking magic in it... One our technical artist superbrains has been working on a prototype system for dramatic camera control. He's hoping we can use it for warping effects, shifting to beauty shots whilst autopiloting/AFK/mining, better kill cam if you're using "Look At" on a ship that gets destroyed... this kind of thing. This is early work still. Obviously such camera trickery has to be subservient to player input, and optional.
Nice to know this game will be better and better...  |

Crucis Cassiopeiae
EvE-COM
720
|
Posted - 2011.11.19 18:40:00 -
[4] - Quote
Alexandar Pavlovic wrote:
Yea... UI need be changed completely... so that game looks like game and no excel...
@ CCP DEVS Can you please tell us whats with UI changes that are mentioned on FanFest??? That where you told us that you are working on and want to give us UI like it looks like in trailers... We would like to know whats with that...
Thnx in advance |

Crucis Cassiopeiae
EvE-COM
720
|
Posted - 2011.11.19 19:23:00 -
[5] - Quote
Jett0 wrote:I think a good temporary quick-fix for the UI would be a taskbar.
No quick temporary things for things like this... Because you know whats CCP like... they patch something a little only to hold the water and its fixed for them... and get back to ti SOON(TM) (read never) |

Crucis Cassiopeiae
EvE-COM
720
|
Posted - 2011.11.19 20:11:00 -
[6] - Quote
and yea... jumping effects (jump-gates)... can you please change them? they are poor... and they shoot in 2 directions and some gates (gallente) are closed on one side...
and... can it be done that there are different effects for jump in and out? :) that's asked because with same effect you see like nothing is shoot to other system so that ship appear... thats lame... |

Crucis Cassiopeiae
EvE-COM
724
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Posted - 2011.11.20 13:06:00 -
[7] - Quote
Add animation when jumping... some powerfull animation... that would be played when client loading new grid... that would add some effect of reality... loading screen breaks that effect...
I would like that all loading screens are replaced with animations where we see what is happening with our ship... like undocking -> quick animation of our ship being pushed out of station with station hangar tractor beams and go through force-filed on station entrance and then engines engage and tractor beams disengage... (few seconds animation is all what i am asking) Same thing with docking... just reverse... |

Crucis Cassiopeiae
EvE-COM
743
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Posted - 2011.11.27 23:32:00 -
[8] - Quote
bornaa wrote:Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unread Missile trails Missile explosions Missile paths Missile models Turret weapon fire graphic A little more work on shot misses Mining lasers change color with used mining cristal Warp effects added, for ppl that are looking from normal space ship that is warping in/out Jumping effects (jump-gates), different effects for jump in and out Short video clips (animations) on season-changes (instead loading screen) Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone) Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it Explosion of ships Wrecks Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger New POSs - redesign - shields that actually stop shots Customs Office - that don't look like ugly grey box in the space Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life) UI - completely NEW - animated - like from trailers Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there)) Optional HI-QUALITY nebulaes for download ^^ only this... for now... until i don't write more things... 
I want it all I want it all I want it all and I want it now I want it all (yeah yeah yeah) I want it all I want it all and I want it now

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Crucis Cassiopeiae
EvE-COM
782
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Posted - 2011.12.25 22:36:00 -
[9] - Quote
Put stations closer to the planets... that will improve feeling and it will look much better. |

Crucis Cassiopeiae
EvE-COM
883
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Posted - 2012.03.01 12:40:00 -
[10] - Quote
Shaera Taam wrote:Jonathan Malcom wrote:This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.
Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.
Make important information obvious and easy to read. ahem... this suggestion is just so damn good i think i just made a mess of myself...
WoW... just read this... NICE... |
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Crucis Cassiopeiae
EvE-COM
938
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Posted - 2012.03.18 20:34:00 -
[11] - Quote
Can you please make that camera shake when you are hit??? Anything that make us more engage in the battle - make us feel that we are hit, make us feel the strenght of our weapons. Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470-á |
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